Project Summary


Among the Horizon 2020 European initiatives, that of "Cultural Heritage and Climate Change" appears both as a challenge for Europe, and as a key factor of European identity. In this context, a project on the acoustics of Spanish Roman theatres as intangible cultural heritage is raised, not only for the present but also for the past (acoustic archaeology) and future (restoration, intervention and ephemeral architectures). Virtual reality techniques are applied to combine sound and visual perception in order to expand knowledge, conservation and development of one of the most important heritage elements in Europe: open-air Roman theatres. Physical aspects and perception aspects (dispersion, perceived quality and discrimination thresholds of acoustic parameters) are studied. In addition, the environmental aspects are incorporated into these enclosures, to analyze the thermal comfort of their occupants and their possible influences on acoustics.

Project Objectives


The project is based on similar work (BIA2014-56755-P) previously developed by the team. The general objective: "to ascertain, retrieve, preserve, evaluate, and disseminate the acoustic heritage value of Roman theatres in Spain in significant cultural settings” is tackled by using virtual reality techniques and by assessing the acoustic and thermal sensation perceived in these spaces, as embodied in these specific objectives:
1. To choose a significant sample of the 20 Roman theatres that are located in Spain. Their current acoustic behaviour is characterized therein: space-temporal distribution of sound energy, generation of files of their acoustic parameters, and creation of acoustic simulation/auralization models.

2. To identify, document, and select current, past or future, acoustically significant configurations from an archeological, cultural and social point of view, in order to advance in the identification, recovery, assessment, and dissemination of cultural heritage by using virtual-reality techniques.

3. To develop, for these configurations, 3D models for visualization and for acoustic simulation and auralization, which is then integrated into the models of virtual reality.

4. To evaluate the perception of the sound field through techniques of subjective evaluation and to relate these figures with those measured, by using perception tests based on auralization techniques.

5. To research into the discrimination thresholds of acoustic parameters in these semi- open spaces and their relationship with the values proposed for cultural spaces.

6. To simulate the solar radiation, velocity field, turbulence intensity and air temperature, and wind topology, to which the occupants of the theatres are exposed.

7. To evaluate the risk of cooling and the level of thermal comfort to which the occupants of theatres are exposed. To look for solutions that minimize the adverse impacts from their great exposure to the environmental elements, in particular, solutions involving tree barriers ("curtains") around the Roman theatre, mobile walls on the stage, and solutions involving removable canvas ceilings.

More Information


Sisius
Propuesta de resolución provisional. Proyectos I+D Excelencia. Convocatoria 2017, 26/12/2017 (pdf 2,2 MB)